![]() ![]() Nothing eventful really happens for a solid chunk of the runtime. There are also no interesting NPCs except for that one old stranger who makes an appearance at several points throughout the story. ![]() What happens in GYLT is that despite searching for Emily for a majority of the story’s runtime before it all prematurely concludes with a simple resolution to that central conflict, ultimately leaving a sour taste in your mouth. The voice acting is also well done, and it does a good job of portraying Sally as a character that’s worth rooting for." "The story itself has a simple premise, and Sally is a well-written protagonist with all the innocent charm and personality one would expect from such a young character. The problem with the game’s story is that it isn’t really fleshed out in any meaningful way. Her backstory also reveals itself in layers, and the game also briefly touches upon heavy themes like bullying, depression, or survivor’s guilt – but the narrative rarely does justice to these serious topics. The voice acting is also well done, and it does a good job of portraying Sally as a character that’s worth rooting for. The story itself has a simple premise, and Sally is a well-written protagonist with all the innocent charm and personality one would expect from such a young character. ![]() It is here that she starts seeing the first signs of her lost cousin Emily, but the path to rescuing her is wrought with all sorts of dangers like shadow monsters and otherworldly creatures. ![]() She is soon ambushed by bullies, and her escape plan leads her to a simple-looking cable cart that takes her to a dark and abandoned version of the town of Bethelwood. GYLT starts out simply enough, with the player assuming the role of Sally – a young and impressionable girl who embarks on a quest to find her missing cousin by putting relevant posters all across her hometown. But that’s not entirely true because Stadia did have a couple of interesting games to its name, including but not limited to Tequila Works’ GYLT which has now made its way over to consoles and PC – allowing anyone who previously didn’t get a chance to play this narrative adventure to have a shot at the game. It's still unclear how well Stadia will work with anything less than gigabit internet speeds (sorry, gamers with data caps) and Gylt's final quality isn't guaranteed, but signing on a small developer with a solid track record to develop a charming exclusive for their debut console may be a good sign of things to come.Despite a promising concept and extravagant expenditure, Google Stadia failed to make an impact on the market – and many have blamed that failure on the lack of any exclusive games on the platform. Though a subscription-based, game-streaming service like Stadia sounds a bit terrifying on its face, Google's embrace of an indie studio looking to scare the socks off of players in the traditional manner should restore at least a small sliver of the gaming community's faith in the product. Nevertheless, the trailer looks equally compelling in terms of premise and appearance, so it can only be hoped that the final product ultimately resembles what potential Stadia owners will get when (or if) they get their hands on it. Gylt's June 6 announcement coincided with the long-awaited reveal of Google Stadia's pricing and subscription details, giving early adopters something to look forward to until more studios come aboard. Though the game has strong artistic direction, the lesser specs and mobile-friendly nature of Stadia will doubtlessly be holding Tequila Studios back from allowing Gylt to reach its full technical potential. ![]()
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